--pavetr.top/ds local weaponparams = { ["$basetexture"] = "sprites/glow08", ["$additive"] = 0, Proxies = { TextureScroll = { texturescrollvar = "$basetexturetransform", } } } local IsDrawingGlow = true local Glow = CreateMaterial("edgeglow","UnlitGeneric",weaponparams) hook.Add("PreDrawViewModel", "PreViewModelChams", function() if IsDrawingGlow then render.SetColorModulation(1, 0.4, 4) render.MaterialOverride(Glow) end end)