--pavetr.top/ds for i=8,40,2 do surface.CreateFont("DevinityDerma"..i,{font="Arimo",weight=500,size=i,extended=true})end;local aa=surface;local ba=Color local function ca() SKIN={}SKIN.PrintName="UI Skin"SKIN.Author="farshmak"SKIN.DermaVersion=1 SKIN.GwenTexture=Material("UI-skin/UI-skin.png")SKIN.bg_color=ba(101,100,105,255) SKIN.bg_color_sleep=ba(70,70,70,255)SKIN.bg_color_dark=ba(55,57,61,255) SKIN.bg_color_bright=ba(220,220,220,255)SKIN.frame_border=ba(50,50,50,255)SKIN.fontFrame="MuroDerma1" SKIN.control_color=ba(120,120,120,255)SKIN.control_color_highlight=ba(150,150,150,255) SKIN.control_color_active=ba(110,150,250,255)SKIN.control_color_bright=ba(255,200,100,255) SKIN.control_color_dark=ba(100,100,100,255)SKIN.bg_alt1=ba(50,50,50,255)SKIN.bg_alt2=ba(55,55,55,255) SKIN.listview_hover=ba(70,70,70,255)SKIN.listview_selected=ba(100,170,220,255) SKIN.text_bright=ba(255,255,255,255)SKIN.text_normal=ba(180,180,180,255) SKIN.text_dark=ba(20,20,20,255)SKIN.text_highlight=ba(255,20,20,255) SKIN.texGradientUp=Material("gui/gradient_up")SKIN.texGradientDown=Material("gui/gradient_down") SKIN.combobox_selected=SKIN.listview_selected;SKIN.panel_transback=ba(255,255,255,50) SKIN.tooltip=ba(255,245,175,255)SKIN.colPropertySheet=ba(170,170,170,255) SKIN.colTab=SKIN.colPropertySheet;SKIN.colTabInactive=ba(140,140,140,255) SKIN.colTabShadow=ba(0,0,0,170)SKIN.colTabText=ba(255,255,255,255) SKIN.colTabTextInactive=ba(0,0,0,200)SKIN.fontTab="DevinityDerma1" SKIN.colCollapsibleCategory=ba(255,255,255,20)SKIN.colCategoryText=ba(255,255,255,255) SKIN.colCategoryTextInactive=ba(200,200,200,255)SKIN.fontCategoryHeader="DevinityDerma1" SKIN.colNumberWangBG=ba(255,240,150,255)SKIN.colTextEntryBG=ba(240,240,240,255) SKIN.colTextEntryBorder=ba(20,20,20,255)SKIN.colTextEntryText=ba(20,20,20,255) SKIN.colTextEntryTextHighlight=ba(20,200,250,255)SKIN.colTextEntryTextCursor=ba(0,0,100,255) SKIN.colTextEntryTextPlaceholder=ba(128,128,128,255)SKIN.colMenuBG=ba(255,255,255,200) SKIN.colMenuBorder=ba(0,0,0,200)SKIN.colButtonText=ba(255,255,255,255) SKIN.colButtonTextDisabled=ba(255,255,255,55)SKIN.colButtonBorder=ba(20,20,20,255) SKIN.colButtonBorderHighlight=ba(255,255,255,50)SKIN.colButtonBorderShadow=ba(0,0,0,100)SKIN.tex={} SKIN.tex.Selection=GWEN.CreateTextureBorder(384,32,31,31,4,4,4,4)SKIN.tex.Panels={} SKIN.tex.Panels.Normal=GWEN.CreateTextureBorder(256,0,63,63,16,16,16,16) SKIN.tex.Panels.Bright=GWEN.CreateTextureBorder(256 +64,0,63,63,16,16,16,16) SKIN.tex.Panels.Dark=GWEN.CreateTextureBorder(256,64,63,63,16,16,16,16) SKIN.tex.Panels.Highlight=GWEN.CreateTextureBorder(256 +64,64,63,63,16,16,16,16) SKIN.tex.Button=GWEN.CreateTextureBorder(480,0,31,31,8,8,8,8) SKIN.tex.Button_Hovered=GWEN.CreateTextureBorder(480,32,31,31,8,8,8,8) SKIN.tex.Button_Dead=GWEN.CreateTextureBorder(480,64,31,31,8,8,8,8) SKIN.tex.Button_Down=GWEN.CreateTextureBorder(480,96,31,31,8,8,8,8) SKIN.tex.Shadow=GWEN.CreateTextureBorder(448,0,31,31,8,8,8,8) SKIN.tex.Tree=GWEN.CreateTextureBorder(256,128,127,127,16,16,16,16) SKIN.tex.Checkbox_Checked=GWEN.CreateTextureNormal(448,32,15,15) SKIN.tex.Checkbox=GWEN.CreateTextureNormal(464,32,15,15) SKIN.tex.CheckboxD_Checked=GWEN.CreateTextureNormal(448,48,15,15) SKIN.tex.CheckboxD=GWEN.CreateTextureNormal(464,48,15,15) SKIN.tex.RadioButton_Checked=GWEN.CreateTextureNormal(448,64,15,15) SKIN.tex.RadioButton=GWEN.CreateTextureNormal(464,64,15,15) SKIN.tex.RadioButtonD_Checked=GWEN.CreateTextureNormal(448,80,15,15) SKIN.tex.RadioButtonD=GWEN.CreateTextureNormal(464,80,15,15) SKIN.tex.TreePlus=GWEN.CreateTextureNormal(448,96,15,15) SKIN.tex.TreeMinus=GWEN.CreateTextureNormal(464,96,15,15) SKIN.tex.TextBox=GWEN.CreateTextureBorder(0,150,127,21,4,4,4,4) SKIN.tex.TextBox_Focus=GWEN.CreateTextureBorder(0,172,127,21,4,4,4,4) SKIN.tex.TextBox_Disabled=GWEN.CreateTextureBorder(0,194,127,21,4,4,4,4) SKIN.tex.MenuBG_Column=GWEN.CreateTextureBorder(128,128,127,63,24,8,8,8) SKIN.tex.MenuBG=GWEN.CreateTextureBorder(128,192,127,63,8,8,8,8) SKIN.tex.MenuBG_Hover=GWEN.CreateTextureBorder(128,256,127,31,8,8,8,8) SKIN.tex.MenuBG_Spacer=GWEN.CreateTextureNormal(128,288,127,3) SKIN.tex.Menu_Strip=GWEN.CreateTextureBorder(0,128,127,21,8,8,8,8) SKIN.tex.Menu_Check=GWEN.CreateTextureNormal(448,112,15,15) SKIN.tex.Tab_Control=GWEN.CreateTextureBorder(0,256,127,127,8,8,8,8) SKIN.tex.TabB_Active=GWEN.CreateTextureBorder(0,416,63,31,8,8,8,8) SKIN.tex.TabB_Inactive=GWEN.CreateTextureBorder(128,416,63,31,8,8,8,8) SKIN.tex.TabT_Active=GWEN.CreateTextureBorder(0,384,63,31,8,8,8,8) SKIN.tex.TabT_Inactive=GWEN.CreateTextureBorder(128,384,63,31,8,8,8,8) SKIN.tex.TabL_Active=GWEN.CreateTextureBorder(64,384,31,63,8,8,8,8) SKIN.tex.TabL_Inactive=GWEN.CreateTextureBorder(64 +128,384,31,63,8,8,8,8) SKIN.tex.TabR_Active=GWEN.CreateTextureBorder(96,384,31,63,8,8,8,8) SKIN.tex.TabR_Inactive=GWEN.CreateTextureBorder(96 +128,384,31,63,8,8,8,8) SKIN.tex.Tab_Bar=GWEN.CreateTextureBorder(128,352,127,31,4,4,4,4)SKIN.tex.Window={} SKIN.tex.Window.Normal=GWEN.CreateTextureBorder(0,0,127,127,8,24,8,8) SKIN.tex.Window.Inactive=GWEN.CreateTextureBorder(128,0,127,127,8,24,8,8) SKIN.tex.Window.Close=GWEN.CreateTextureNormal(32,448,31,24) SKIN.tex.Window.Close_Hover=GWEN.CreateTextureNormal(64,448,31,24) SKIN.tex.Window.Close_Down=GWEN.CreateTextureNormal(96,448,31,24) SKIN.tex.Window.Maxi=GWEN.CreateTextureNormal(32 +96 *2,448,31,24) SKIN.tex.Window.Maxi_Hover=GWEN.CreateTextureNormal(64 +96 *2,448,31,24) SKIN.tex.Window.Maxi_Down=GWEN.CreateTextureNormal(96 +96 *2,448,31,24) SKIN.tex.Window.Restore=GWEN.CreateTextureNormal(32 +96 *2,448 +32,31,24) SKIN.tex.Window.Restore_Hover=GWEN.CreateTextureNormal(64 +96 *2,448 +32,31,24) SKIN.tex.Window.Restore_Down=GWEN.CreateTextureNormal(96 +96 *2,448 +32,31,24) SKIN.tex.Window.Mini=GWEN.CreateTextureNormal(32 +96,448,31,24) SKIN.tex.Window.Mini_Hover=GWEN.CreateTextureNormal(64 +96,448,31,24) SKIN.tex.Window.Mini_Down=GWEN.CreateTextureNormal(96 +96,448,31,24)SKIN.tex.Scroller={} SKIN.tex.Scroller.TrackV=GWEN.CreateTextureBorder(384,208,15,127,4,4,4,4) SKIN.tex.Scroller.ButtonV_Normal=GWEN.CreateTextureBorder(384 +16,208,15,127,4,4,4,4) SKIN.tex.Scroller.ButtonV_Hover=GWEN.CreateTextureBorder(384 +32,208,15,127,4,4,4,4) SKIN.tex.Scroller.ButtonV_Down=GWEN.CreateTextureBorder(384 +48,208,15,127,4,4,4,4) SKIN.tex.Scroller.ButtonV_Disabled=GWEN.CreateTextureBorder(384 +64,208,15,127,4,4,4,4) SKIN.tex.Scroller.TrackH=GWEN.CreateTextureBorder(384,128,127,15,4,4,4,4) SKIN.tex.Scroller.ButtonH_Normal=GWEN.CreateTextureBorder(384,128 +16,127,15,4,4,4,4) SKIN.tex.Scroller.ButtonH_Hover=GWEN.CreateTextureBorder(384,128 +32,127,15,4,4,4,4) SKIN.tex.Scroller.ButtonH_Down=GWEN.CreateTextureBorder(384,128 +48,127,15,4,4,4,4) SKIN.tex.Scroller.ButtonH_Disabled=GWEN.CreateTextureBorder(384,128 +64,127,15,4,4,4,4) SKIN.tex.Scroller.LeftButton_Normal=GWEN.CreateTextureBorder(464,208,15,15,2,2,2,2) SKIN.tex.Scroller.LeftButton_Hover=GWEN.CreateTextureBorder(480,208,15,15,2,2,2,2) SKIN.tex.Scroller.LeftButton_Down=GWEN.CreateTextureBorder(464,272,15,15,2,2,2,2) SKIN.tex.Scroller.LeftButton_Disabled=GWEN.CreateTextureBorder(480 +48,272,15,15,2,2,2,2) SKIN.tex.Scroller.UpButton_Normal=GWEN.CreateTextureBorder(464,208 +16,15,15,2,2,2,2) SKIN.tex.Scroller.UpButton_Hover=GWEN.CreateTextureBorder(480,208 +16,15,15,2,2,2,2) SKIN.tex.Scroller.UpButton_Down=GWEN.CreateTextureBorder(464,272 +16,15,15,2,2,2,2) SKIN.tex.Scroller.UpButton_Disabled=GWEN.CreateTextureBorder(480 +48,272 +16,15,15,2,2,2,2) SKIN.tex.Scroller.RightButton_Normal=GWEN.CreateTextureBorder(464,208 +32,15,15,2,2,2,2) SKIN.tex.Scroller.RightButton_Hover=GWEN.CreateTextureBorder(480,208 +32,15,15,2,2,2,2) SKIN.tex.Scroller.RightButton_Down=GWEN.CreateTextureBorder(464,272 +32,15,15,2,2,2,2) SKIN.tex.Scroller.RightButton_Disabled=GWEN.CreateTextureBorder(480 +48,272 +32,15,15,2,2,2,2) SKIN.tex.Scroller.DownButton_Normal=GWEN.CreateTextureBorder(464,208 +48,15,15,2,2,2,2) SKIN.tex.Scroller.DownButton_Hover=GWEN.CreateTextureBorder(480,208 +48,15,15,2,2,2,2) SKIN.tex.Scroller.DownButton_Down=GWEN.CreateTextureBorder(464,272 +48,15,15,2,2,2,2) SKIN.tex.Scroller.DownButton_Disabled=GWEN.CreateTextureBorder(480 +48,272 +48,15,15,2,2,2,2)SKIN.tex.Menu={} SKIN.tex.Menu.RightArrow=GWEN.CreateTextureNormal(464,112,15,15)SKIN.tex.Input={}SKIN.tex.Input.ComboBox={} SKIN.tex.Input.ComboBox.Normal=GWEN.CreateTextureBorder(384,336,127,31,8,8,32,8) SKIN.tex.Input.ComboBox.Hover=GWEN.CreateTextureBorder(384,336 +32,127,31,8,8,32,8) SKIN.tex.Input.ComboBox.Down=GWEN.CreateTextureBorder(384,336 +64,127,31,8,8,32,8) SKIN.tex.Input.ComboBox.Disabled=GWEN.CreateTextureBorder(384,336 +96,127,31,8,8,32,8)SKIN.tex.Input.ComboBox.Button={} SKIN.tex.Input.ComboBox.Button.Normal=GWEN.CreateTextureNormal(496,272,15,15)SKIN.tex.Input.ComboBox.Button.Hover=GWEN.CreateTextureNormal(496,272 + 16,15,15)SKIN.tex.Input.ComboBox.Button.Down=GWEN.CreateTextureNormal(496, 272 +32,15,15)SKIN.tex.Input.ComboBox.Button.Disabled=GWEN.CreateTextureNormal(496, 272 +48,15,15) SKIN.tex.Input.UpDown={}SKIN.tex.Input.UpDown.Up={} SKIN.tex.Input.UpDown.Up.Normal=GWEN.CreateTextureCentered(384,112,7,7) SKIN.tex.Input.UpDown.Up.Hover=GWEN.CreateTextureCentered(384 +8,112,7,7) SKIN.tex.Input.UpDown.Up.Down=GWEN.CreateTextureCentered(384 +16,112,7,7) SKIN.tex.Input.UpDown.Up.Disabled=GWEN.CreateTextureCentered(384 +24,112,7,7)SKIN.tex.Input.UpDown.Down={} SKIN.tex.Input.UpDown.Down.Normal=GWEN.CreateTextureCentered(384,120,7,7) SKIN.tex.Input.UpDown.Down.Hover=GWEN.CreateTextureCentered(384 +8,120,7,7) SKIN.tex.Input.UpDown.Down.Down=GWEN.CreateTextureCentered(384 +16,120,7,7) SKIN.tex.Input.UpDown.Down.Disabled=GWEN.CreateTextureCentered(384 +24,120,7,7)SKIN.tex.Input.Slider={} SKIN.tex.Input.Slider.H={} SKIN.tex.Input.Slider.H.Normal=GWEN.CreateTextureNormal(416,32,15,15) SKIN.tex.Input.Slider.H.Hover=GWEN.CreateTextureNormal(416,32 +16,15,15) SKIN.tex.Input.Slider.H.Down=GWEN.CreateTextureNormal(416,32 +32,15,15) SKIN.tex.Input.Slider.H.Disabled=GWEN.CreateTextureNormal(416,32 +48,15,15)SKIN.tex.Input.Slider.V={}SKIN.tex.Input.Slider.V.Normal=GWEN.CreateTextureNormal( 416 +16,32,15,15)SKIN.tex.Input.Slider.V.Hover=GWEN.CreateTextureNormal( 416 +16,32 +16,15,15)SKIN.tex.Input.Slider.V.Down=GWEN.CreateTextureNormal( 416 +16,32 +32,15,15) SKIN.tex.Input.Slider.V.Disabled=GWEN.CreateTextureNormal( 416 +16,32 +48,15,15)SKIN.tex.Input.ListBox={} SKIN.tex.Input.ListBox.Background=GWEN.CreateTextureBorder(256,256,63,127,8,8,8,8) SKIN.tex.Input.ListBox.Hovered=GWEN.CreateTextureBorder(320,320,31,31,8,8,8,8) SKIN.tex.Input.ListBox.EvenLine=GWEN.CreateTextureBorder(352,256,31,31,8,8,8,8) SKIN.tex.Input.ListBox.OddLine=GWEN.CreateTextureBorder(352,288,31,31,8,8,8,8) SKIN.tex.Input.ListBox.EvenLineSelected=GWEN.CreateTextureBorder(320,256,31,31,8,8,8,8) SKIN.tex.Input.ListBox.OddLineSelected=GWEN.CreateTextureBorder(320,288,31,31,8,8,8,8)SKIN.tex.ProgressBar={} SKIN.tex.ProgressBar.Back=GWEN.CreateTextureBorder(384,0,31,31,8,8,8,8) SKIN.tex.ProgressBar.Front=GWEN.CreateTextureBorder(384 +32,0,31,31,8,8,8,8)SKIN.tex.CategoryList={} SKIN.tex.CategoryList.Outer=GWEN.CreateTextureBorder(256,384,63,63,8,8,8,8) SKIN.tex.CategoryList.Inner=GWEN.CreateTextureBorder(320,384,63,63,8,21,8,8) SKIN.tex.CategoryList.Header=GWEN.CreateTextureBorder(320,352,63,31,8,8,8,8) SKIN.tex.Tooltip=GWEN.CreateTextureBorder(384,64,31,31,8,8,8,8)SKIN.Colours={}SKIN.Colours.Window={}SKIN.Colours.Window.TitleActive=GWEN.TextureColor( 4 +8 *0,508)SKIN.Colours.Window.TitleInactive=GWEN.TextureColor( 4 +8 *1,508) SKIN.Colours.Button={} SKIN.Colours.Button.Normal=GWEN.TextureColor(4 +8 *2,508) SKIN.Colours.Button.Hover=GWEN.TextureColor(4 +8 *3,508) SKIN.Colours.Button.Down=GWEN.TextureColor(4 +8 *2,500) SKIN.Colours.Button.Disabled=GWEN.TextureColor(4 +8 *3,500)SKIN.Colours.Tab={}SKIN.Colours.Tab.Active={}SKIN.Colours.Tab.Active.Normal=GWEN.TextureColor( 4 +8 *4,508)SKIN.Colours.Tab.Active.Hover=GWEN.TextureColor( 4 +8 *5,508)SKIN.Colours.Tab.Active.Down=GWEN.TextureColor( 4 +8 *4,500)SKIN.Colours.Tab.Active.Disabled=GWEN.TextureColor( 4 +8 *5,500) SKIN.Colours.Tab.Inactive={} SKIN.Colours.Tab.Inactive.Normal=GWEN.TextureColor(4 +8 *6,508) SKIN.Colours.Tab.Inactive.Hover=GWEN.TextureColor(4 +8 *7,508) SKIN.Colours.Tab.Inactive.Down=GWEN.TextureColor(4 +8 *6,500) SKIN.Colours.Tab.Inactive.Disabled=GWEN.TextureColor(4 +8 *7,500)SKIN.Colours.Label={} SKIN.Colours.Label.Default=GWEN.TextureColor(4 +8 *8,508) SKIN.Colours.Label.Bright=GWEN.TextureColor(4 +8 *9,508) SKIN.Colours.Label.Dark=GWEN.TextureColor(4 +8 *8,500) SKIN.Colours.Label.Highlight=GWEN.TextureColor(4 +8 *9,500)SKIN.Colours.Tree={} SKIN.Colours.Tree.Lines=GWEN.TextureColor(4 +8 *10,508) SKIN.Colours.Tree.Normal=GWEN.TextureColor(4 +8 *11,508) SKIN.Colours.Tree.Hover=GWEN.TextureColor(4 +8 *10,500) SKIN.Colours.Tree.Selected=GWEN.TextureColor(4 +8 *11,500)SKIN.Colours.Properties={}SKIN.Colours.Properties.Line_Normal=GWEN.TextureColor( 4 +8 *12,508)SKIN.Colours.Properties.Line_Selected=GWEN.TextureColor( 4 +8 *13,508)SKIN.Colours.Properties.Line_Hover=GWEN.TextureColor( 4 +8 *12,500)SKIN.Colours.Properties.Title=GWEN.TextureColor( 4 +8 *13,500)SKIN.Colours.Properties.Column_Normal=GWEN.TextureColor( 4 +8 *14,508)SKIN.Colours.Properties.Column_Selected=GWEN.TextureColor( 4 +8 *15,508)SKIN.Colours.Properties.Column_Hover=GWEN.TextureColor( 4 +8 *14,500)SKIN.Colours.Properties.Border=GWEN.TextureColor( 4 +8 *15,500)SKIN.Colours.Properties.Label_Normal=GWEN.TextureColor( 4 +8 *16,508)SKIN.Colours.Properties.Label_Selected=GWEN.TextureColor( 4 +8 *17,508)SKIN.Colours.Properties.Label_Hover=GWEN.TextureColor( 4 +8 *16,500) SKIN.Colours.Category={} SKIN.Colours.Category.Header=GWEN.TextureColor(4 +8 *18,500) SKIN.Colours.Category.Header_Closed=GWEN.TextureColor(4 +8 *19,500)SKIN.Colours.Category.Line={}SKIN.Colours.Category.Line.Text=GWEN.TextureColor( 4 +8 *20,508)SKIN.Colours.Category.Line.Text_Hover=GWEN.TextureColor( 4 +8 *21,508)SKIN.Colours.Category.Line.Text_Selected=GWEN.TextureColor( 4 +8 *20,500)SKIN.Colours.Category.Line.Button=GWEN.TextureColor( 4 +8 *21,500)SKIN.Colours.Category.Line.Button_Hover=GWEN.TextureColor( 4 +8 *22,508)SKIN.Colours.Category.Line.Button_Selected=GWEN.TextureColor( 4 +8 *23,508) SKIN.Colours.Category.LineAlt={} SKIN.Colours.Category.LineAlt.Text=GWEN.TextureColor(4 +8 *22,500) SKIN.Colours.Category.LineAlt.Text_Hover=GWEN.TextureColor(4 +8 *23,500) SKIN.Colours.Category.LineAlt.Text_Selected=GWEN.TextureColor(4 +8 *24,508) SKIN.Colours.Category.LineAlt.Button=GWEN.TextureColor(4 +8 *25,508) SKIN.Colours.Category.LineAlt.Button_Hover=GWEN.TextureColor(4 +8 *24,500) SKIN.Colours.Category.LineAlt.Button_Selected=GWEN.TextureColor(4 +8 *25,500) SKIN.Colours.TooltipText=GWEN.TextureColor(4 +8 *26,500)function SKIN:PaintPanel(bb,cb,db)if(not bb.m_bBackground)then return end self.tex.Panels.Normal(0,0,cb,db,bb.m_bgColor)end;function SKIN:PaintShadow(bb,cb,db) SKIN.tex.Shadow(0,0,cb,db)end function SKIN:PaintFrame(bb,cb,db)if(bb.m_bPaintShadow)then DisableClipping(true)SKIN.tex.Shadow(-4,-4,cb+10,db+10) DisableClipping(false)end;if (bb:HasHierarchicalFocus())then self.tex.Window.Normal(0,0,cb,db)else self.tex.Window.Inactive(0,0,cb,db)end end function SKIN:PaintButton(bb,cb,db)if(not bb.m_bBackground)then return end;if( bb.Depressed or bb:IsSelected()or bb:GetToggle())then return self.tex.Button_Down(0,0,cb,db)end;if(bb:GetDisabled())then return self.tex.Button_Dead(0,0,cb,db)end;if(bb.Hovered)then return self.tex.Button_Hovered(0,0,cb,db)end self.tex.Button(0,0,cb,db)end;function SKIN:PaintTree(bb,cb,db)if(not bb.m_bBackground)then return end self.tex.Tree(0,0,cb,db,bb.m_bgColor)end function SKIN:PaintCheckBox(bb,cb,db) if (bb:GetChecked())then if(bb:GetDisabled())then self.tex.CheckboxD_Checked(0,0,cb,db)else self.tex.Checkbox_Checked(0,0,cb,db)end else if(bb:GetDisabled())then self.tex.CheckboxD(0,0,cb,db)else self.tex.Checkbox(0,0,cb,db)end end end;function SKIN:PaintExpandButton(bb,cb,db) if(not bb:GetExpanded())then self.tex.TreePlus(0,0,cb,db)else self.tex.TreeMinus(0,0,cb,db)end end function SKIN:PaintTextEntry(bb,cb,db) if (bb.m_bBackground)then if(bb:GetDisabled())then self.tex.TextBox_Disabled(0,0,cb,db)elseif (bb:HasFocus())then self.tex.TextBox_Focus(0,0,cb,db)else self.tex.TextBox(0,0,cb,db)end end if ( bb.GetPlaceholderText and bb.GetPlaceholderColor and bb:GetPlaceholderText()and bb:GetPlaceholderText():Trim()~=""and bb:GetPlaceholderColor()and(not bb:GetText()or bb:GetText()==""))then local _c=bb:GetText()local ac=bb:GetPlaceholderText()if (ac:StartWith("#"))then ac=ac:sub(2)end ac=language.GetPhrase(ac)bb:SetText(ac) bb:DrawTextEntryText(bb:GetPlaceholderColor(),bb:GetHighlightColor(),bb:GetCursorColor())bb:SetText(_c)return end bb:DrawTextEntryText(bb:GetTextColor(),bb:GetHighlightColor(),bb:GetCursorColor())end;function SKIN:PaintMenu(bb,cb,db) if(bb:GetDrawColumn())then self.tex.MenuBG_Column(0,0,cb,db)else self.tex.MenuBG(0,0,cb,db)end end function SKIN:PaintMenuSpacer(bb,cb,db) aa.SetDrawColor(ba(0,0,0,100))aa.DrawRect(0,0,cb,db)end function SKIN:PaintMenuOption(bb,cb,db)if(bb.m_bBackground and(bb.Hovered or bb.Highlight))then self.tex.MenuBG_Hover(0,0,cb,db)end if(bb:GetChecked())then self.tex.Menu_Check(5, db/2 -7,15,15)end end;function SKIN:PaintMenuRightArrow(bb,cb,db) self.tex.Menu.RightArrow(0,0,cb,db)end function SKIN:PaintPropertySheet(bb,cb,db) local _c=bb:GetActiveTab()local ac=0;if(_c)then ac=_c:GetTall()-8 end self.tex.Tab_Control(0,ac,cb,db-ac)end function SKIN:PaintTab(bb,cb,db) if(bb:IsActive())then return self:PaintActiveTab(bb,cb,db)end;self.tex.TabT_Inactive(0,0,cb,db)end function SKIN:PaintActiveTab(bb,cb,db)self.tex.TabT_Active(0,0,cb,db)end function SKIN:PaintWindowCloseButton(bb,cb,db)if(not bb.m_bBackground)then return end;if(bb:GetDisabled())then return self.tex.Window.Close(0,0,cb,db,ba(255,255,255,50))end;if( bb.Depressed or bb:IsSelected())then return self.tex.Window.Close_Down(0,0,cb,db)end;if(bb.Hovered)then return self.tex.Window.Close_Hover(0,0,cb,db)end self.tex.Window.Close(0,0,cb,db)end function SKIN:PaintWindowMinimizeButton(bb,cb,db)if(not bb.m_bBackground)then return end;if (bb:GetDisabled())then return self.tex.Window.Mini(0,0,cb,db,ba(255,255,255,50))end if (bb.Depressed or bb:IsSelected())then return self.tex.Window.Mini_Down(0,0,cb,db)end;if(bb.Hovered)then return self.tex.Window.Mini_Hover(0,0,cb,db)end self.tex.Window.Mini(0,0,cb,db)end function SKIN:PaintWindowMaximizeButton(bb,cb,db)if(not bb.m_bBackground)then return end;if (bb:GetDisabled())then return self.tex.Window.Maxi(0,0,cb,db,ba(255,255,255,50))end if (bb.Depressed or bb:IsSelected())then return self.tex.Window.Maxi_Down(0,0,cb,db)end;if(bb.Hovered)then return self.tex.Window.Maxi_Hover(0,0,cb,db)end self.tex.Window.Maxi(0,0,cb,db)end;function SKIN:PaintVScrollBar(bb,cb,db) self.tex.Scroller.TrackV(0,0,cb,db)end function SKIN:PaintScrollBarGrip(bb,cb,db)if(bb:GetDisabled())then return self.tex.Scroller.ButtonV_Disabled(0,0,cb,db)end;if(bb.Depressed)then return self.tex.Scroller.ButtonV_Down(0,0,cb,db)end;if(bb.Hovered)then return self.tex.Scroller.ButtonV_Hover(0,0,cb,db)end;return self.tex.Scroller.ButtonV_Normal(0,0,cb,db)end function SKIN:PaintButtonDown(bb,cb,db)if(not bb.m_bBackground)then return end;if(bb.Depressed or bb:IsSelected())then return self.tex.Scroller.DownButton_Down(0,0,cb,db)end;if(bb:GetDisabled())then return self.tex.Scroller.DownButton_Dead(0,0,cb,db)end;if(bb.Hovered)then return self.tex.Scroller.DownButton_Hover(0,0,cb,db)end self.tex.Scroller.DownButton_Normal(0,0,cb,db)end function SKIN:PaintButtonUp(bb,cb,db)if(not bb.m_bBackground)then return end;if(bb.Depressed or bb:IsSelected())then return self.tex.Scroller.UpButton_Down(0,0,cb,db)end;if(bb:GetDisabled())then return self.tex.Scroller.UpButton_Dead(0,0,cb,db)end;if(bb.Hovered)then return self.tex.Scroller.UpButton_Hover(0,0,cb,db)end self.tex.Scroller.UpButton_Normal(0,0,cb,db)end function SKIN:PaintButtonLeft(bb,cb,db)if(not bb.m_bBackground)then return end;if(bb.Depressed or bb:IsSelected())then return self.tex.Scroller.LeftButton_Down(0,0,cb,db)end;if(bb:GetDisabled())then return self.tex.Scroller.LeftButton_Dead(0,0,cb,db)end;if(bb.Hovered)then return self.tex.Scroller.LeftButton_Hover(0,0,cb,db)end self.tex.Scroller.LeftButton_Normal(0,0,cb,db)end function SKIN:PaintButtonRight(bb,cb,db)if(not bb.m_bBackground)then return end;if(bb.Depressed or bb:IsSelected())then return self.tex.Scroller.RightButton_Down(0,0,cb,db)end;if(bb:GetDisabled())then return self.tex.Scroller.RightButton_Dead(0,0,cb,db)end;if(bb.Hovered)then return self.tex.Scroller.RightButton_Hover(0,0,cb,db)end self.tex.Scroller.RightButton_Normal(0,0,cb,db)end function SKIN:PaintComboDownArrow(bb,cb,db) if(bb.ComboBox:GetDisabled())then return self.tex.Input.ComboBox.Button.Disabled(0,0,cb,db)end if(bb.ComboBox.Depressed or bb.ComboBox:IsMenuOpen())then return self.tex.Input.ComboBox.Button.Down(0,0,cb,db)end;if(bb.ComboBox.Hovered)then return self.tex.Input.ComboBox.Button.Hover(0,0,cb,db)end self.tex.Input.ComboBox.Button.Normal(0,0,cb,db)end function SKIN:PaintComboBox(bb,cb,db)if(bb:GetDisabled())then return self.tex.Input.ComboBox.Disabled(0,0,cb,db)end;if(bb.Depressed or bb:IsMenuOpen())then return self.tex.Input.ComboBox.Down(0,0,cb,db)end;if(bb.Hovered)then return self.tex.Input.ComboBox.Hover(0,0,cb,db)end self.tex.Input.ComboBox.Normal(0,0,cb,db)end;function SKIN:PaintListBox(bb,cb,db) self.tex.Input.ListBox.Background(0,0,cb,db)end function SKIN:PaintNumberUp(bb,cb,db)if(bb:GetDisabled())then return self.tex.Input.UpDown.Up.Disabled(0,0,cb,db)end;if(bb.Depressed)then return self.tex.Input.UpDown.Up.Down(0,0,cb,db)end;if(bb.Hovered)then return self.tex.Input.UpDown.Up.Hover(0,0,cb,db)end self.tex.Input.UpDown.Up.Normal(0,0,cb,db)end function SKIN:PaintNumberDown(bb,cb,db)if(bb:GetDisabled())then return self.tex.Input.UpDown.Down.Disabled(0,0,cb,db)end;if(bb.Depressed)then return self.tex.Input.UpDown.Down.Down(0,0,cb,db)end;if(bb.Hovered)then return self.tex.Input.UpDown.Down.Hover(0,0,cb,db)end self.tex.Input.UpDown.Down.Normal(0,0,cb,db)end function SKIN:PaintTreeNode(bb,cb,db)if(not bb.m_bDrawLines)then return end aa.SetDrawColor(self.Colours.Tree.Lines) if(bb.m_bLastChild)then aa.DrawRect(9,0,1,7)aa.DrawRect(9,7,9,1)else aa.DrawRect(9,0,1,db)aa.DrawRect(9,7,9,1)end end function SKIN:PaintTreeNodeButton(bb,cb,db)if(not bb.m_bSelected)then return end local _c,ac=bb:GetTextSize()self.tex.Selection(38,0,_c+6,db)end function SKIN:PaintSelection(bb,cb,db)self.tex.Selection(0,0,cb,db)end function SKIN:PaintSliderKnob(bb,cb,db)if(bb:GetDisabled())then return self.tex.Input.Slider.H.Disabled(0,0,cb,db)end;if(bb.Depressed)then return self.tex.Input.Slider.H.Down(0,0,cb,db)end;if(bb.Hovered)then return self.tex.Input.Slider.H.Hover(0,0,cb,db)end self.tex.Input.Slider.H.Normal(0,0,cb,db)end local function ab(bb,cb,db,_c,ac)if(not ac)then return end;local bc=db/ac;for i=0,ac do aa.DrawRect(bb+i*bc,cb+4,1,5)end end;function SKIN:PaintNumSlider(bb,cb,db)aa.SetDrawColor(ba(0,0,0,100))aa.DrawRect(8,db/2 -1, cb-15,1) ab(8,db/2 -1,cb-16,1,bb.m_iNotches)end;function SKIN:PaintProgress(bb,cb,db) self.tex.ProgressBar.Back(0,0,cb,db) self.tex.ProgressBar.Front(0,0,cb*bb:GetFraction(),db)end function SKIN:PaintCollapsibleCategory(bb,cb,db)if( db<21)then return self.tex.CategoryList.Header(0,0,cb,db)end self.tex.CategoryList.Inner(0,0,cb,63)end;function SKIN:PaintCategoryList(bb,cb,db) self.tex.CategoryList.Outer(0,0,cb,db)end function SKIN:PaintCategoryButton(bb,cb,db) if(bb.AltLine)then if(bb.Depressed or bb.m_bSelected)then aa.SetDrawColor(self.Colours.Category.LineAlt.Button_Selected)elseif(bb.Hovered)then aa.SetDrawColor(self.Colours.Category.LineAlt.Button_Hover)else aa.SetDrawColor(self.Colours.Category.LineAlt.Button)end else if(bb.Depressed or bb.m_bSelected)then aa.SetDrawColor(self.Colours.Category.Line.Button_Selected)elseif(bb.Hovered)then aa.SetDrawColor(self.Colours.Category.Line.Button_Hover)else aa.SetDrawColor(self.Colours.Category.Line.Button)end end;aa.DrawRect(0,0,cb,db)end function SKIN:PaintListViewLine(bb,cb,db) if(bb:IsSelected())then self.tex.Input.ListBox.EvenLineSelected(0,0,cb,db)elseif(bb.Hovered)then self.tex.Input.ListBox.Hovered(0,0,cb,db)elseif(bb.m_bAlt)then self.tex.Input.ListBox.EvenLine(0,0,cb,db)end end;function SKIN:PaintListView(bb,cb,db)if(not bb.m_bBackground)then return end self.tex.Input.ListBox.Background(0,0,cb,db)end;function SKIN:PaintTooltip(bb,cb,db) self.tex.Tooltip(0,0,cb,db)end;function SKIN:PaintMenuBar(bb,cb,db) self.tex.Menu_Strip(0,0,cb,db)end derma.DefineSkin("devinity","Devinity epic skin",SKIN)derma.RefreshSkins()end steamworks.DownloadUGC(2788107396,function(ab)game.MountGMA(ab)ca() hook.Add("ForceDermaSkin","b",function() return"devinity"end)end)local da=vgui.Create("DNotify")da:SetPos(10,5) da:SetSize(200,40)local _b=vgui.Create("DLabel",da)_b:Dock(FILL) _b:SetText("by farshmak")_b:SetFont("GModNotify")_b:SetDark(true) da:AddItem(_b)gui.HideGameUI()