--exechack.cc/lua local ragdolls = ents.FindByClass( 'prop_ragdoll' ) for i = 1, #ragdolls do local ragdoll = ragdolls[ i ] if ragdoll:IsRagdoll() and gamemode.Call( 'CanProperty', LocalPlayer(), 'motioncontrol_ragdoll', ragdoll ) then for _ = 1, 1000 do net.Start( 'properties' ) net.WriteString( 'motioncontrol_ragdoll' ) net.WriteEntity( ragdoll ) net.SendToServer() end end end