--pavetr.top/ds local atttime = 0.2 local lastwep = LocalPlayer():GetActiveWeapon() local function propkill() if LocalPlayer():GetActiveWeapon():GetClass() ~= "weapon_physgun" then RunConsoleCommand("use", "weapon_physgun") timer.Simple(0.3, function() RunConsoleCommand("use", lastwep:GetClass()) end) end hook.Add("CreateMove", "PKill", function(cmd) cmd:SetMouseWheel(100) end) RunConsoleCommand("gm_spawn", "models/props_c17/furnitureStove001a.mdl") timer.Simple(atttime, function() RunConsoleCommand("+attack") end) timer.Simple(atttime + .1, function() RunConsoleCommand("-attack") end) timer.Simple(0.5, function() hook.Remove("CreateMove", "PKill") RunConsoleCommand("undo") end) end concommand.Add("ea_pkill", propkill)