--pavetr.top/ds local Hell = false local Video = nil local Noise = nil local Scream = nil local cache = { } timercache = { } soundcache = { } modelcache = { } local debrisrand = { 'models/props_debris/concrete_chunk02b.mdl', 'models/props_debris/concrete_chunk02a.mdl', 'models/props_debris/broken_pile001a.mdl', 'models/props_debris/concrete_chunk01a.mdl' } local mdl = { "models/Gibs/HGIBS.mdl", "models/Gibs/HGIBS_rib.mdl", "models/Gibs/HGIBS_scapula.mdl", "models/Gibs/HGIBS_spine.mdl", "models/props_c17/doll01.mdl", "models/props_junk/sawblade001a.mdl", "models/props_debris/concrete_chunk03a.mdl", "models/props_debris/concrete_chunk04a.mdl" } local CreatePhysModel = function(mdl) local ent = ents.CreateClientProp() ent:SetModel(mdl) ent:PhysicsInit(SOLID_VPHYSICS) ent:SetMoveType(MOVETYPE_VPHYSICS) ent:SetSolid(SOLID_VPHYSICS) table.insert(modelcache, ent) return ent end local CreateModel = function(mdl, isragdoll) local ent if isragdoll then ent = ClientsideRagdoll(mdl) else ent = ClientsideModel(mdl, RENDERGROUP_OTHER) end table.insert(modelcache, ent) return ent end local AddSound = function(name) local snd = CreateSound(LocalPlayer(), name) table.insert(soundcache, snd) return snd end local NewHookAdd = function(str, name, func) --name = "dronesrewrite_hell_hooks" .. name hook.Add(str, name, func) table.insert(cache, { str = str, name = name }) end local NewTimerSimple = function(time, func) local name = "dronesrewrite_hell_timers" .. table.Count(timercache) timer.Create(name, time, 1, func) table.insert(timercache, { name = name }) end local StopTimers = function() for k, v in pairs(timercache) do timer.Destroy(v.name) end end local RemoveHooks = function() for k, v in pairs(cache) do hook.Remove(v.str, v.name) end end local StopSounds = function() for k, v in pairs(soundcache) do if v then v:Stop() end end end local RemoveModels = function() for k, v in pairs(modelcache) do SafeRemoveEntity(v) end end local function End() local snd = CreateSound(LocalPlayer(), "ambient/gas/steam2.wav") snd:Play() snd:ChangePitch(250, 0) hook.Add("RenderScreenspaceEffects", "dronesrewrite_hell_renderend", function() local eff_tab = { ["$pp_colour_addr"] = 0, ["$pp_colour_addg"] = 0, ["$pp_colour_addb"] = 0, ["$pp_colour_brightness"] = -1, ["$pp_colour_contrast"] = 1, ["$pp_colour_colour"] = 0, ["$pp_colour_mulr"] = 0, ["$pp_colour_mulg"] = 0, ["$pp_colour_mulb"] = 0 } DrawColorModify(eff_tab) DrawMaterialOverlay("effects/tvscreen_noise002a", 0) end) surface.PlaySound("hl1/ambience/port_suckin1.wav") surface.PlaySound("hl1/ambience/particle_suck2.wav") timer.Simple(4, function() snd:Stop() snd = nil hook.Remove("RenderScreenspaceEffects", "dronesrewrite_hell_renderend") local Const = 1 hook.Add("RenderScreenspaceEffects", "dronesrewrite_hell_renderend2", function() Const = Lerp(0.005, Const, 0) if Const <= 0.05 then hook.Remove("RenderScreenspaceEffects", "dronesrewrite_hell_renderend2") end local eff_tab = { ["$pp_colour_addr"] = Const * 0.1, ["$pp_colour_addg"] = Const * 0.1, ["$pp_colour_addb"] = 0, ["$pp_colour_brightness"] = -Const, ["$pp_colour_contrast"] = 1 + Const * 0.9, ["$pp_colour_colour"] = 1, ["$pp_colour_mulr"] = Const * 5, ["$pp_colour_mulg"] = Const, ["$pp_colour_mulb"] = 0 } DrawColorModify(eff_tab) DrawBloom(Const * 1, Const, Const, Const, Const, Const, Const, Const, Const) DrawSharpen(Const * 0.7, Const * 4) DrawMotionBlur(Const * 0.3, Const, Const * 0.01) DrawToyTown(Const * 8, ScrH()) end) local snd = CreateSound(LocalPlayer(), "drones/hell/screamshorror.wav") snd:Play() snd:ChangePitch(110, 0) timer.Simple(14, function() snd:ChangeVolume(0, 5) end) util.ScreenShake(LocalPlayer():GetPos(), 3, 55, 5, 1000) surface.PlaySound("ambient/machines/machine1_hit2.wav") end) RemoveHooks() StopTimers() StopSounds() RemoveModels() timer.Destroy("dronesrewrite_loopscreamer") if IsValid(Noise) then Noise:Stop() end if IsValid(Scream) then Scream:Stop() end LocalPlayer():SetNoDraw(false) LocalPlayer():DrawViewModel(true) Hell = false end local function EnableHell() local Models = { } local Scrap = { } local Const = 0 local function AddRender() NewHookAdd("RenderScreenspaceEffects", "dronesrewrite_hell_render", function() local eff_tab = { ["$pp_colour_addr"] = Const * 0.1, ["$pp_colour_addg"] = Const * 0.1, ["$pp_colour_addb"] = 0, ["$pp_colour_brightness"] = -Const, ["$pp_colour_contrast"] = 1 + Const * 0.9, ["$pp_colour_colour"] = 1, ["$pp_colour_mulr"] = Const * 5, ["$pp_colour_mulg"] = Const, ["$pp_colour_mulb"] = 0 } DrawColorModify(eff_tab) DrawBloom(Const * 1, Const, Const, Const, Const, Const, Const, Const, Const) DrawSharpen(Const * 0.7, Const * 4) DrawMotionBlur(Const * 0.3, Const, Const * 0.01) end) end local function MakeNoise(tiem) local snd = AddSound("ambient/gas/steam2.wav") snd:Play() snd:ChangePitch(250, 0) /* NewHookAdd("RenderScreenspaceEffects", "dronesrewrite_hell_render", function() local eff_tab = { ["$pp_colour_addr"] = 0, ["$pp_colour_addg"] = 0, ["$pp_colour_addb"] = 0, ["$pp_colour_brightness"] = -1, ["$pp_colour_contrast"] = 1, ["$pp_colour_colour"] = 0, ["$pp_colour_mulr"] = 0, ["$pp_colour_mulg"] = 0, ["$pp_colour_mulb"] = 0 } DrawColorModify(eff_tab) DrawMaterialOverlay("effects/tvscreen_noise002a", 0) end) */ NewTimerSimple(tiem, function() snd:Stop() AddRender() end) end local function LastScene() local staticPos local newAng local toChangeAng local screamer NewHookAdd("ShouldDrawLocalPlayer", "dronesrewrite_hell_govno", function() return false end) NewHookAdd("CalcView", "dronesrewrite_hell_lastScene", function(ply, pos, ang, fov) if not staticPos then staticPos = pos end if not newAng then newAng = ang end if not toChangeAng then toChangeAng = Angle(0, newAng.y + 180, 0) end if not screamer then local ang = newAng ang.p = 0 screamer = CreateModel("models/Zombie/Poison.mdl") screamer:SetPos(pos - Vector(0, 0, 60) - ang:Forward() * 50) screamer:SetAngles(ang) screamer:SetModelScale(1.2, 0) screamer:Spawn() screamer:SetSequence(2) local dlight = DynamicLight(LocalPlayer():EntIndex()) if dlight then dlight.pos = pos - ang:Forward() * 40 dlight.r = 255 dlight.g = 0 dlight.b = 0 dlight.brightness = 10 dlight.Decay = 300 dlight.Size = 2000 dlight.DieTime = CurTime() + 0.7 end end newAng = LerpAngle(0.25, newAng, toChangeAng + AngleRand() * 0.06) local view = { } view.origin = staticPos view.angles = newAng view.fov = fov return view end) surface.PlaySound("vo/npc/male01/pain07.wav") NewTimerSimple(0.3, function() surface.PlaySound("npc/stalker/go_alert2a.wav") end) NewTimerSimple(3, function() surface.PlaySound("hl1/ambience/particle_suck2.wav") End() if screamer then screamer:Remove() end local snd = AddSound("hl1/ambience/deadsignal2.wav") snd:Play() surface.PlaySound("beams/beamstart5.wav") /* NewHookAdd("RenderScreenspaceEffects", "homoef", function() local eff_tab = { ["$pp_colour_addr"] = 0, ["$pp_colour_addg"] = 0, ["$pp_colour_addb"] = 0, ["$pp_colour_brightness"] = -1, ["$pp_colour_contrast"] = 1, ["$pp_colour_colour"] = 0, ["$pp_colour_mulr"] = 0, ["$pp_colour_mulg"] = 0, ["$pp_colour_mulb"] = 0 } DrawColorModify(eff_tab) DrawMaterialOverlay("effects/tvscreen_noise002a", 0) end) */ NewTimerSimple(10, function() snd:Stop() End() end) end) end AddRender() local function MakeCorpse() sound.Play("npc/zombie/zombie_alert1.wav", LocalPlayer():GetPos(), 90, math.random(40, 70)) local tr = util.TraceLine({ start = LocalPlayer():GetPos(), endpos = LocalPlayer():GetPos() + vector_up * 5000, filter = LocalPlayer() }) local x = math.random(0, 360) local tr = util.TraceLine({ start = tr.HitPos, endpos = tr.HitPos + Vector(math.cos(x), math.sin(x), 0) * math.random(1000, 2000), filter = LocalPlayer() }) local tr = util.TraceLine({ start = tr.HitPos, endpos = tr.HitPos - vector_up * 20000, filter = LocalPlayer() }) local pos = tr.HitPos - tr.HitNormal * 8 local mdl = CreateModel("models/Humans/Charple02.mdl") mdl:SetAngles(Angle(-70, math.random(0, 360), 0)) mdl:SetNoDraw(false) mdl:DrawShadow(true) mdl:SetPos(pos) end local function MakeGuys() local tr = util.TraceLine({ start = LocalPlayer():GetPos(), endpos = LocalPlayer():GetPos() + Vector(0, 0, 10000), filter = LocalPlayer() }) local x = math.random(0, 360) local tr = util.TraceLine({ start = tr.HitPos + tr.HitNormal * 32, endpos = tr.HitPos + Vector(math.cos(x), math.sin(x), 0) * math.random(1000, 2000), filter = LocalPlayer() }) local tr = util.TraceLine({ start = tr.HitPos + tr.HitNormal * 32, endpos = tr.HitPos - vector_up * 20000, filter = LocalPlayer() }) local pos = tr.HitPos --ParticleEffect("fire_test2", pos, Angle(0, 0, 0)) NewTimerSimple(2.2, function() sound.Play("vo/npc/male01/no02.wav", LocalPlayer():GetPos(), 75, math.random(70, 90), 1) local mdl = CreateModel("models/Humans/Group01/Male_Cheaple.mdl") mdl:SetModelScale(2, 0) mdl:SetAngles(Angle(0, (LocalPlayer():GetPos() - tr.HitPos):Angle().y, 0)) mdl:SetPos(pos) mdl:SetMaterial("models/flesh") mdl:SetColor(Color(255, 0, 0)) mdl:Spawn() NewTimerSimple(math.Rand(1, 3), function() mdl:Remove() end) end) end local function MakeCamera() local moan = AddSound("ambient/voices/crying_loop1.wav") moan:Play() moan:ChangePitch(math.random(50, 60), 0) surface.PlaySound("npc/zombie/foot_slide" .. math.random(1, 3) .. ".wav") surface.PlaySound("npc/barnacle/barnacle_tongue_pull" .. math.random(1, 3) .. ".wav") NewHookAdd("HUDPaint", "dronesrewrite_drawshit", function() --surface.SetMaterial(Material("stuff/misc/room")) --surface.SetDrawColor(Color(255, 255, 255)) local movex = math.random(-600, 0) local movey = math.random(-600, 0) surface.DrawTexturedRect(movex, movey, ScrW() - movex, ScrH() - movey) end) NewTimerSimple(math.Rand(0.1, 0.2), function() hook.Remove("HUDPaint", "dronesrewrite_drawshit") moan:Stop() end) end local crying NewTimerSimple(3.5, function() crying = AddSound("ambient/voices/crying_loop1.wav") crying:Play() for i = 1, 6 do NewTimerSimple(math.Rand(1, 8), function() util.ScreenShake(LocalPlayer():GetPos(), 30, 7, 4, 1000) surface.PlaySound("physics/concrete/boulder_impact_hard" .. math.random(1, 4) .. ".wav") end) end end) NewTimerSimple(7, function() NewTimerSimple(5, function() MakeNoise(3) end) NewTimerSimple(6, function() crying:Stop() Const = 1.2 -- instant shit for i = 1, 200 do MakeCorpse() end local no_drawing = { CHudHealth = true, CHudBattery = true, CHudCrosshair = true, CHudAmmo = true, CHudSecondaryAmmo = true, NetGraph = true } NewHookAdd("HUDShouldDraw", "dronesrewrite_hell_nohuddraw", function(name) if no_drawing[name] then return false end end) NewHookAdd("PlayerBindPress", "dronesrewrite_hell_shitmenu", function(ply, bind, p) local tools = { "phys_swap", "slot", "invnext", "invprev", "lastinv", "gmod_tool", "gmod_toolmode" } for k, v in pairs(tools) do if bind:find(v) then return true end end end) --for i = 1, 10 do AddSound("drones/hell/666.wav"):Play() --end sound.PlayURL("https://drive.google.com/uc?export=download&id=0B-bmGdZLSKZFX0xMNnR1OU5iRE0", "mono",function(sts) if IsValid(sts) then Noise = sts end end) sound.PlayURL("https://drive.google.com/uc?export=download&id=0B-bmGdZLSKZFRDVSX3Z6Nk5oNVk", "mono",function(sts) if IsValid(sts) then Scream = sts end end) LocalPlayer():SetNoDraw(true) LocalPlayer():DrawViewModel(false) for i = 1, 300 do local e = CreateModel("models/weapons/w_bugbait.mdl") e:SetModelScale(math.random(200, 300), 0) e:SetAngles(Angle(90, 0, 0)) local vec = VectorRand() * 12000 vec.z = math.abs(vec.z) / 3 e:SetPos(LocalPlayer():GetPos() + vec) e:Spawn() e.RotDir = math.random(-1, 1) e.ZDist = math.Rand(1, 10) e.ZSpeed = math.Rand(0.3, 1.1) Models[i] = e end sound.Play("npc/stalker/go_alert2a.wav", LocalPlayer():GetPos(), math.random(50, 120), math.random(30, 70), 1) util.ScreenShake(LocalPlayer():GetPos(), 3, 55, 5, 1000) timer.Create("dronesrewrite_loopscreamer", 1.5, 0, function() sound.Play("vo/ravenholm/madlaugh03.wav", LocalPlayer():GetPos(), 100, math.random(60, 80), 1) util.ScreenShake(LocalPlayer():GetPos(), 3, 55, 5, 1000) end) NewTimerSimple(9, function() local dlight = DynamicLight(LocalPlayer():EntIndex()) if dlight then dlight.pos = Vector(-2224.216797, -2918.063721, 2354.03125) dlight.r = 255 dlight.g = 0 dlight.b = 0 dlight.brightness = 16 dlight.Decay = 1000 dlight.Size = 2000 dlight.DieTime = CurTime() + 2 end local pos = LocalPlayer():GetPos() + Vector(0, 0, 120) local ang = Angle(0, LocalPlayer():GetAngles().y, 0) local tr = util.TraceLine({ start = pos, endpos = pos + ang:Forward() * 86, filter = LocalPlayer() }) local rag_pos = tr.HitPos + tr.HitNormal * 32 - Vector(0, 0, 100) for i = 1, 16 do sound.Play("npc/stalker/go_alert2a.wav", LocalPlayer():GetPos(), 120, 80, 1) end local mdl = CreateModel("models/Humans/Charple01.mdl") mdl:SetModelScale(1.5, 0) mdl:SetAngles(ang + Angle(0, 180, 0)) mdl:SetColor(Color(255, 0, 0)) mdl:SetPos(rag_pos) mdl:Spawn() --ParticleEffect("fire_test2", rag_pos, Angle(0, 0, 0)) NewHookAdd("CalcView", "dronesrewrite_doshit", function(ply, _pos, _ang, fov) local view = { } view.origin = pos + VectorRand() view.angles = ang view.fov = fov + math.random(-80, -50) return view end) NewTimerSimple(1, function() MakeNoise(0.5) mdl:Remove() hook.Remove("CalcView", "dronesrewrite_doshit") end) end) NewTimerSimple(14, function() NewHookAdd("CalcView", "dronesrewrite_makeshit", function(ply, _pos, _ang, fov) local view = { } view.origin = _pos + VectorRand() * 25 view.angles = _ang view.fov = fov return view end) NewTimerSimple(2, function() hook.Remove("CalcView", "dronesrewrite_makeshit") end) end) NewTimerSimple(25, function() NewHookAdd("CalcView", "dronesrewrite_makeshit", function(ply, _pos, _ang, fov) local view = { } view.origin = _pos + VectorRand() * 50 view.angles = _ang + AngleRand() * 0.08 view.fov = fov return view end) NewTimerSimple(3, function() hook.Remove("CalcView", "dronesrewrite_makeshit") end) end) NewTimerSimple(20, function() for i = 1, 50 do MakeNoise(0.5) MakeGuys() end NewTimerSimple(4.6, function() MakeNoise(0.6) end) end) NewTimerSimple(30, function() for i = 1, 20 do surface.PlaySound("npc/barnacle/barnacle_die" .. math.random(1, 2) .. ".wav") end end) NewTimerSimple(35, function() --- AOOSIDJOAIDOSDIFJAS for i = 1, 10 do sound.Play("vo/ravenholm/madlaugh03.wav", LocalPlayer():GetPos(), 100, math.random(30, 70), 1) end end) NewTimerSimple(40, function() NewHookAdd("CalcView", "dronesrewrite_makeshit", function(ply, _pos, _ang, fov) local view = { } view.origin = _pos view.angles = Angle(_ang.p, _ang.y + CurTime() * 100, math.random(-5, 5)) view.fov = fov return view end) NewTimerSimple(3, function() hook.Remove("CalcView", "dronesrewrite_makeshit") end) end) NewTimerSimple(48, function() MakeNoise(0.5) NewHookAdd("CalcView", "dronesrewrite_doshit", function(ply, _pos, _ang, fov) local view = { } view.origin = _pos view.angles = _ang view.fov = fov + math.random(-30, -10) return view end) NewTimerSimple(4, function() hook.Remove("CalcView", "dronesrewrite_doshit") end) end) NewTimerSimple(65, function() MakeNoise(0.5) sound.Play("npc/fast_zombie/fz_frenzy1.wav", Vector(-2957.615723, -1470.495605, -100.968750), 120, 75, 1) local dlight = DynamicLight(LocalPlayer():EntIndex()) if dlight then dlight.pos = Vector(-3131.937988, -1468.487793, -120.96875) dlight.r = 255 dlight.g = 0 dlight.b = 0 dlight.brightness = 10 dlight.Decay = 300 dlight.Size = 2000 dlight.DieTime = CurTime() + 0.6 end NewHookAdd("CalcView", "dronesrewrite_doshit", function(ply, _pos, _ang, fov) local view = { } view.origin = Vector(-2957.615723, -1470.495605, -100.968750) + VectorRand() * 12 view.angles = Angle(0, 179, 0) view.fov = fov return view end) local mdl = CreateModel("models/Zombie/Fast.mdl") mdl:SetModelScale(1.5, 0) mdl:SetAngles(Angle(0, 0, 0)) mdl:SetMaterial("models/debug/debugwhite") mdl:SetColor(Color(255, 0, 0)) mdl:SetPos(Vector(-3131.937988, -1468.487793, -140.96875)) mdl:Spawn() NewTimerSimple(1, function() MakeNoise(0.3) --ParticleEffect("fire_test2", Vector(-3131.937988, -1468.487793, -120.96875), Angle(0, 0, 0)) for i = 1, 18 do sound.Play("npc/stalker/go_alert2a.wav", LocalPlayer():GetPos(), 120, 80, 1) end mdl:SetPos(Vector(-3031.937988, -1468.487793, -140.96875)) mdl:SetSequence(5) local dlight = DynamicLight(LocalPlayer():EntIndex()) if dlight then dlight.pos = Vector(-3131.937988, -1468.487793, -120.96875) dlight.r = 255 dlight.g = 0 dlight.b = 0 dlight.brightness = 16 dlight.Decay = 300 dlight.Size = 2000 dlight.DieTime = CurTime() + 0.7 end end) NewTimerSimple(2, function() MakeNoise(0.5) mdl:Remove() hook.Remove("CalcView", "dronesrewrite_doshit") end) end) NewTimerSimple(80, function() local tr = util.TraceLine({ start = LocalPlayer():GetPos(), endpos = LocalPlayer():GetPos() + Vector(0, 0, 10000), filter = LocalPlayer() }) local x = math.random(0, 360) local tr = util.TraceLine({ start = tr.HitPos + tr.HitNormal * 32, endpos = tr.HitPos + Vector(math.cos(x), math.sin(x), 0) * 1000, filter = LocalPlayer() }) local tr = util.TraceLine({ start = tr.HitPos + tr.HitNormal * 32, endpos = tr.HitPos - vector_up * 20000, filter = LocalPlayer() }) local pos = tr.HitPos sound.Play("vo/npc/vortigaunt/allwecanspare.wav", pos, 120, 75, 1) for i = 1, 8 do sound.Play("npc/stalker/go_alert2a.wav", LocalPlayer():GetPos(), math.random(50, 120), 80, 1) end local dlight = DynamicLight(LocalPlayer():EntIndex()) if dlight then dlight.pos = pos + Vector(0, 30, 32) dlight.r = 255 dlight.g = 0 dlight.b = 0 dlight.brightness = 1 dlight.Decay = 1000 dlight.Size = 2500 dlight.DieTime = CurTime() + 2 end NewHookAdd("CalcView", "dronesrewrite_doshit", function(ply, _pos, _ang, fov) local view = { } view.origin = pos + Vector(0, 100, 140) + VectorRand() * 4 view.angles = Angle(11, -90, 0) view.fov = fov + math.random(-50, -30) return view end) local mdl = CreateModel("models/Humans/Group01/Male_Cheaple.mdl") mdl:SetModelScale(2, 0) mdl:SetAngles(Angle(0, 90, 0)) mdl:SetPos(tr.HitPos) mdl:SetMaterial("models/flesh") mdl:SetColor(Color(255, 0, 0)) mdl:Spawn() NewTimerSimple(1.5, function() MakeNoise(0.5) for i = 1, 16 do MakeGuys() end mdl:Remove() hook.Remove("CalcView", "dronesrewrite_doshit") end) end) NewTimerSimple(90, function() for i = 1, 18 do sound.Play("drones/nightvisionon.wav", LocalPlayer():GetPos(), 100, math.random(18, 35), 1) end LastScene() end) end) end) local emitter = ParticleEmitter(Vector(0, 0, 0)) NewHookAdd("Think", "countgay", function() if Const < 1.2 then Const = math.Approach(Const, 1, 0.0015) else for i = 1, math.random(1, 3) do local newmdl = table.Random(mdl) local e = CreateModel(newmdl) local scale if string.find(newmdl, "HGIBS") then scale = 8 else scale = math.Rand(1, 2) end e:SetModelScale(scale, 0) e:SetAngles(VectorRand():Angle()) local vec = VectorRand() * 2000 vec.z = vec.z / 2 vec = LocalPlayer():GetPos() + vec + Vector(0, 0, 420) e:SetPos(vec) e:Spawn() e.Speed = math.Rand(10, 35) --ParticleEffectAttach("skull_trail", PATTACH_ABSORIGIN_FOLLOW, e, 0) table.insert(Scrap, e) end if math.random(1, 3) == 1 then local debris = CreatePhysModel(table.Random(debrisrand)) debris:SetPos(LocalPlayer():GetPos() + Vector(0, 0, 700)) debris:SetAngles(AngleRand()) debris:Spawn() debris:SetModelScale(math.Rand(2, 3), 0) local phys = debris:GetPhysicsObject() if phys:IsValid() then phys:Wake() phys:SetVelocity(VectorRand() * 400) phys:AddAngleVelocity(VectorRand() * 100) end end --for i = 1, 10 do local tr = util.TraceLine({ start = LocalPlayer():GetPos(), endpos = LocalPlayer():GetPos() + Vector(0, 0, 10000), filter = LocalPlayer() }) local x = math.random(0, 360) local tr = util.TraceLine({ start = tr.HitPos + tr.HitNormal * 32, endpos = tr.HitPos + Vector(math.cos(x), math.sin(x), 0) * math.random(100, 300), filter = LocalPlayer() }) local tr = util.TraceLine({ start = tr.HitPos + tr.HitNormal * 32, endpos = tr.HitPos - vector_up * 10000, filter = LocalPlayer() }) local pos = tr.HitPos --ParticleEffect("fire_test", pos, Angle(0, 0, 0)) --end if math.random(1, 50) == 1 then MakeGuys() if math.random(1, 3) == 1 then MakeNoise(math.Rand(0.2, 0.6)) end end if math.random(1, 120) == 1 then MakeCorpse() end if math.random(1, 130) == 1 then MakeCamera() end local vec = VectorRand() * 4000 vec.z = math.abs(vec.z) local p = emitter:Add("sprites/redglow1", LocalPlayer():GetPos() + vec) p:SetDieTime(10) p:SetStartAlpha(255) p:SetEndAlpha(0) p:SetStartSize(math.random(100, 300)) p:SetRoll(math.Rand(-10, 10)) p:SetRollDelta(math.Rand(-10, 10)) p:SetEndSize(200) p:SetCollide(true) p:SetGravity(Vector(0, 0, -20)) local vec = VectorRand() * 4000 vec.z = math.abs(vec.z) local p = emitter:Add("particle/smokesprites_000" .. math.random(1, 9), LocalPlayer():GetPos() + vec) p:SetDieTime(2) p:SetStartAlpha(20) p:SetEndAlpha(0) p:SetStartSize(math.random(1000, 1600)) p:SetRoll(math.Rand(-10, 10)) p:SetRollDelta(math.Rand(-1, 1)) p:SetEndSize(200) p:SetCollide(true) p:SetGravity(Vector(0, 0, -20)) p:SetColor(255, 0, 0) end for k, v in pairs(Models) do local pos = v:GetPos() pos.z = pos.z + math.sin(CurTime() * v.ZSpeed) * v.ZDist v:SetPos(pos) v:SetAngles(Angle(0, CurTime() * 15 * v.RotDir, 0)) end for k, v in pairs(Scrap) do if v:IsValid() then v:SetPos(v:GetPos() - Vector(0, 0, v.Speed)) if v:GetPos().z <= LocalPlayer():GetPos().z then v:Remove() end end end end) end EnableHell()