--exechack.cc/lua surface.CreateFont( "sdelal_d3d9c", { font = "CloseCaption_Bold", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name extended = false, size = 50, weight = 600, shadow = true, } ) local ply = LocalPlayer() hook.Add( "HUDPaint", "VelocityIndicator", function() local color_sin = (math.sin(CurTime()) + 1) / 2 surface.SetDrawColor(color_sin * 255, 0, 255 - (color_sin * 255), 150, 220) surface.SetMaterial( Material("gui/gradient_up") ) surface.DrawTexturedRect(ScrW() / 2 - 225, ScrH() - 105, 450, 100) surface.SetDrawColor(10,10,10,220) surface.DrawRect(ScrW() / 2 - 225, ScrH() - 105, 450, 100) // Outline surface.SetDrawColor( 0, 0, 0, 250 ) surface.DrawOutlinedRect( ScrW() / 2 - 225, ScrH() - 105, 450, 100, 1 ) surface.SetDrawColor( color_sin * 255, 0, 255 - (color_sin * 255), 255 ) surface.DrawOutlinedRect( ScrW() / 2 - 226, ScrH() - 106, 452, 102, 1 ) surface.SetDrawColor( 0, 0, 0, 250 ) surface.DrawOutlinedRect( ScrW() / 2 - 227, ScrH() - 107, 454, 104, 1 ) //Speedometer local plyspeed = math.Round(ply:GetVelocity():Length()) draw.SimpleTextOutlined( "Speed: "..plyspeed, "sdelal_d3d9c", ScrW() / 2, ScrH() - 70, Color(color_sin * 255, 0, 255 - (color_sin * 255), 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 1, Color( 0, 0 , 0 )) if plyspeed < 440 then surface.SetDrawColor(color_sin * 255, 0, 255 - (color_sin * 255), 150, 220) surface.SetMaterial( Material("gui/gradient") ) surface.DrawTexturedRect(ScrW() / 2 - 220, ScrH() - 35, plyspeed, 25) end if plyspeed >= 440 then surface.SetDrawColor(color_sin * 255, 0, 255 - (color_sin * 255), 150, 220) surface.SetMaterial( Material("gui/gradient") ) surface.DrawTexturedRect(ScrW() / 2 - 220, ScrH() - 35, 440, 25) end surface.SetDrawColor( 0, 0, 0, 250 ) surface.DrawOutlinedRect( ScrW() / 2 - 220, ScrH() - 35, 440, 25, 1 ) end)