--pavetr.top/ds concommand.Add("cc_chams",function(ply,cmd,args) local DermaFrame = vgui.Create( "DFrame" ) DermaFrame:SetTitle( "" ) DermaFrame:SetPos( 100,100 ) DermaFrame:SetSize( 700, 400 ) DermaFrame:SetSizable(true) DermaFrame:SetVisible( true ) DermaFrame:SetDraggable( true ) DermaFrame:ShowCloseButton( true ) DermaFrame:MakePopup(true) DermaFrame.Paint = function(self, w, h) draw.RoundedBox(2, 0, 0, 920, 700, Color(17, 17, 17)) draw.RoundedBox(2, 0, 0, self:GetWide(), 25, Color(0, 0, 0, 200)) draw.RoundedBox(2, 0, 0, self:GetWide(), self:GetTall(), Color(30, 30, 30)) end local color= Color(255,0,0) local Colormix = vgui.Create("DColorMixer", DermaFrame) Colormix:SetSize( 300, 150 ) Colormix:SetPos( 20,150 ) Colormix:Dock(NODOCK) Colormix:SetPalette(true) Colormix:SetAlphaBar(true) Colormix:SetWangs(true) Colormix:SetColor(Color(255,0,0,255)) function Colormix.ValueChanged(col) color=Colormix:GetColor() end local color2= Color(255,0,0) local Colormix2 = vgui.Create("DColorMixer", DermaFrame) Colormix2:SetSize( 300, 150 ) Colormix2:SetPos( 380,150 ) Colormix2:Dock(NODOCK) Colormix2:SetPalette(true) Colormix2:SetAlphaBar(true) Colormix2:SetWangs(true) Colormix2:SetColor(Color(173, 255, 47,255)) function Colormix2.ValueChanged(col) color2=Colormix2:GetColor() end local DermaLabel = vgui.Create("DLabel") DermaLabel:SetParent( DermaFrame ) DermaLabel:SetPos(460,120) DermaLabel:SetColor(Color(255,255,255,255)) DermaLabel:SetFont("default") DermaLabel:SetText("Visible") DermaLabel:SizeToContents() local DermaLabel = vgui.Create("DLabel") DermaLabel:SetParent( DermaFrame ) DermaLabel:SetPos(100,120) DermaLabel:SetColor(Color(255,255,255,255)) DermaLabel:SetFont("default") DermaLabel:SetText("Invisible") DermaLabel:SizeToContents() local DermaCheckBoxLabel = vgui.Create( "DCheckBoxLabel", DermaFrame ) DermaCheckBoxLabel:SetPos( 330,80 ) DermaCheckBoxLabel:SetText( "chams" ) DermaCheckBoxLabel:SetWide(85) DermaCheckBoxLabel:SizeToContents() function DermaCheckBoxLabel:OnChange( chams ) if chams == true then local chamsmat1=CreateMaterial('DENZ122831238','VertexLitGeneric',{['$basetexture']="models/debug/debugwhite",["$model"] = 1,["$ignorez"]=1}) local chamsmat2=CreateMaterial('DENZ*)UDAW*(U','VertexLitGeneric',{['$basetexture']="models/debug/debugwhite",["$model"] = 1,["$ignorez"]=0}) hook.Add('RenderScreenspaceEffects','SuckDick',function() for k,v in next, player.GetAll() do local col = team.GetColor(v:Team()) cam.Start3D(); render.SuppressEngineLighting(true) render.SetColorModulation(color.r / 555, color.g / 555, color.b / 555) render.MaterialOverride(chamsmat1) v:DrawModel() render.SetColorModulation(color2.r / 555, color2.g / 555, color2.b / 555) render.MaterialOverride(chamsmat2) v:DrawModel() render.SuppressEngineLighting(false) cam.End3D(); end end) end if chams == false then local chamsmat1=CreateMaterial('DENZ122831238','VertexLitGeneric',{['$basetexture']="models/debug/debugwhite",["$model"] = 1,["$ignorez"]=1}) local chamsmat2=CreateMaterial('DENZ*)UDAW*(U','VertexLitGeneric',{['$basetexture']="models/debug/debugwhite",["$model"] = 1,["$ignorez"]=0}) hook.Add('RenderScreenspaceEffects','SuckDick',function() end) end end local crosshair = false if crosshair == false then local hzCross = CreateClientConVar("HZ_Crosshair","0",false) function Crosshair1() surface.SetDrawColor(team.GetColor(LocalPlayer():Team())) surface.DrawLine(ScrW() / 0 - 0, ScrH() / 0, ScrW() / 0 + 0 , ScrH() / 0) surface.DrawLine(ScrW() / 0 - 0, ScrH() / 0 - 0, ScrW() / 0 - 0 , ScrH() / 0 + 0) end hook.Add("HUDPaint","CustomCross",Crosshair1) end end)